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Giulia De Medici
Giulia De Medici
Intermediate Tech Artist at Vertigo Games Amsterdam
Amsterdam, Netherlands

Summary

I am an all rounded Technical Artist specialized in balancing high-end artistic goals with performance requirements. I am especially proficient in:
- Performance profiling and optimization
- Complex shaders and materials
- Procedural generation (inc. Houdini and UE5's PCG)
- Building complex interactive systems
- Pipeline tools and validators

I most notably worked on Metro Awakening VR, where I contributed to bring out the best standalone VR visuals the Quest 2 could offer within its strict performance requirements. Some of my work on the project includes:
- Profiling and improving performance across the whole game
- Construction and maintenance of an atlassing system
- Realistic VFX and fracturing simulations

Skills

PerformanceProfiingOptimizationProcedural GenerationPCGShadersEnvironment ModelingLightingConcept ArtDigital PaintingPBR TexturingTexturingTexture Baking3D ModelingHard Surface ModelingLow-poly ModelingHigh-poly ModelingBlueprint Scripting

Software proficiency

Houdini
Houdini
Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Python
Python
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop

Productions

    • Video Game
      Metro Awakening
    • Year
      2024
    • Role
      Junior Tech Artist
    • Company
      Vertigo Games

Experience

  • Intermediate Tech Artist at Vertigo Games
    Amsterdam, NL
    April 2025 - Present

  • Junior Tech Artist at Vertigo Games
    Amsterdam, NL
    July 2023 - March 2025

  • Tech Art Intern at Vertigo Games
    Amsterdam, NL
    February 2023 - June 2023